#045 - When Bad Things Arrive

 Hello everybody! When Bad Things Arrive was the post-full-release name of my first released game that I worked on from late-2018 through late-2020. Before that, I called it Give Up Self-Preservation and the project codename was CTFAttempt which stands for Clickteam Fusion Attempt. All Five Nights at Freddy's games up until that point were made using Clickteam Fusion. Since I was making a 3D FNaF fan game, I wanted to replicate the point-and-click, mouse-driven input that the games had, with additional hotkeys.

Anyway, I bring this up because today I officially decided to port the project from Unreal 4.23.1 all the way to Unreal 5.1.1. Honestly... there was only one part of the game that was actually "broken" that was unrelated to the plugins I used. It was how I handled clicking on specific components of different actors. That was a really quick fix and I was also pretty quickly able to remove all broken code functions because the plugins no longer have those nodes. Other than that, the game plays pretty much exactly how it did on the old engine version. I anticipate the main PC port to be published relatively soon. I just need to re-add the ability to rebind hotkeys and all GameJolt implementations. If you logged in with a GameJolt account, you can unlock trophies and your playtime is recorded.

Other than working on WBTA today, I did my usual stream, started playing the original Doom on my Switch, and edited my Combining Indev worlds video. It will go public tomorrow at tick-tock-eight-O-clock (in the morning, Pacific Time). Thank you all for reading. Bye!

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